We are a small, independent games studio based in the centre of Birmingham, UK, but don’t judge us by our size. We’re an established video games developer, founded in 2007 by a small team of experienced industry professionals and we’re growing steadily. Using our own world-class in-house game engine we develop fun, commercially successful games, from our collaborations with Sony on the Develop Award nominated Hustle Kings, to the million selling ‘Pure’ games series with Ripstone. We are committed to developing fun, best-in-class games and whilst we’re extremely proud of our achievements so far, we firmly believe our biggest successes are still ahead of us. Having recently announced a move into publishing with Mantis Burn Racing, our first self-developed and published title, we're entering into an extremely exciting and busy new chapter in our history.
Every indie developer has a story, read more about ours here.
Mark is the Technology Director, owner and driving force behind VooFoo Studios, which he set up in 2007. He wrote his first game at the age of 8 and his first commercial success was Max Rally on the Amiga. A mathematics and computer science graduate, Mark has previously worked for Rage and Juice Games where his accomplishments include writing the physics engine for Ford Racing and graphics engine for Juiced and Juiced 2.
With eighteen years experience in the games industry, sixteen of those as a first-party developer for Nintendo and Microsoft, Shaun has worked on BAFTA award-winning games that have sold over 25 million copies worldwide. Shaun joined VooFoo in 2013 as Creative Director where he has helped launch Backgammon Blitz on multiple platforms as well as Fly Hunter, Pure Pool and Pure Hold'em.
During his six years at VooFoo Studios, Sam has risen from Junior Artist to Art Director, proving himself as a strong artist in both creative and technical fields. Sam has played a pivotal role in establishing VooFoo’s reputation for creating games with extremely high quality visuals as evidenced in games such as Pure Pool, Pure Hold’em and Backgammon Blitz.
Having previously led the launch of market-leading games franchises at Empire Interactive, Disney and Bandai Namco, Sean brings over 10 years of games marketing experience to VooFoo. Credited with developing engaging marketing campaigns across the full mix, he has consistently delivered successful product strategies and strong commercial return across multiple platforms and territories.
Ben graduated from Teesside University in 2014 where he studied Computer Games Art. Having previously worked at Rockstar, he joins VooFoo Studios as 3D Artist in his second role in the industry. Having already gained solid experience at a major games publisher, Ben is enthusiastic about continuing to learn and contributing to VooFoo’s highly regarded graphics team.
Before joining VooFoo Thang worked at Rare Ltd on Banjo Kazooie: Nuts & Bolts and the BAFTA winning Kinect Sports game series where he was in charge of developing the party game mode and various expansions. Thang’s interest in programming video games has seen him make many hobby games including a 2D dragon-ball styled fighting game and a top down view tank battle game on IPad.
Elliot graduated from the University of Surrey with a degree in Computer Science and has previously worked for the Royal Surrey County Hospital NHS Foundation Trust as a junior web application developer. He works on several small game projects in his free time and joins VooFoo to work on network code, server infrastructure and multiplayer experience.
Computer Games Programming graduate, passionate about games technology and graphics programming, Alex joined VooFoo with a desire to expand his knowledge and contribute towards the company's future successes. Having previously completed a year in industry with Team17, Alex is determined to pursue his dream of developing games as a graphics programmer.
A recent graduate of Computer Games Application Development from Abertay University in Dundee, Kirsty moved from the North East of Scotland to become Junior Programmer at VooFoo. Having had a keen interest in video game development since high school, Kirsty went on to University where she worked on several award-winning projects – a level of achievement she hopes to replicate at VooFoo.
Having recently completed a BA (Hons) degree in Graphic Design & Illustration, Tom has also taken a part time course training as an Artist and Animator. With a passion for games, he takes up his role at VooFoo to fulfill a life-long ambition to work in the industry he loves where he will be working as a tester as well as contributing to art projects.
Adrian has been developing his skillset as a digital artist for over 10 years. He's previously working in the feature film industry but his passion for playing games has turned into a passion for making games. He started at VooFoo Studios as a contractor making the cars for Mantis Burn Racing, since then he joined the art team as a fulltime artist.
Josh recently completed A level studies in Media and Film and joins VooFoo with a passion for gaming and social media. Having previously held the position of Press Officer for a semi-professional football team his role at VooFoo provides support across all our social, support and community channels.
Manisha is the latest addition to the team and joins us after forging a successful career in retail management. She hopes to utilise and build on her existing business experience to help ensure that the studio runs smoothly and efficiently. Manisha is also completing a Law degree that is sure to equip her with many additional skills that will be of personal and professional benefit.