We are a small, independent games studio based in the centre of Birmingham, UK, but don’t judge us by our size. We’re an established video games developer, founded in 2007 by a small team of experienced industry professionals and we’re growing steadily. Using our own world-class in-house game engine we develop fun, commercially successful games, from our collaborations with Sony on the Develop Award nominated Hustle Kings, to the million selling ‘Pure’ games series with Ripstone. We are committed to developing fun, best-in-class games and whilst we’re extremely proud of our achievements so far, we firmly believe our biggest successes are still head of us. Having recently announced a move into publishing with Mantis Burn Racing, our first self-developed and published title, we're entering into an extremely exciting and busy new chapter in our history.
Every indie developer has a story, read more about ours here.
Technology Director /Owner
Mark is the Technology Director, owner and driving force behind VooFoo Studios, which he set up in 2007. He wrote his first game at the age of 8 and his first commercial success was Max Rally on the Amiga. A mathematics and computer science graduate, Mark has previously worked for Rage and Juice Games where his accomplishments include writing the physics engine for Ford Racing and graphics engine for Juiced and Juiced 2.
With eighteen years experience in the games industry, sixteen of those as a first-party developer for Nintendo and Microsoft, Shaun has worked on BAFTA award-winning games that have sold over 25 million copies worldwide. Shaun joined VooFoo in 2013 as Creative Director where he has helped launch Backgammon Blitz on multiple platforms as well as Fly Hunter, Pure Pool and Pure Hold'em.
During his six years at VooFoo Studios, Sam has risen from Junior Artist to Art Director, proving himself as a strong artist in both creative and technical fields. Sam has played a pivotal role in establishing VooFoo’s reputation for creating games with extremely high quality visuals as evidenced in games such as Pure Pool, Pure Hold’em and Backgammon Blitz.
Marketing & PR Manager
Having previously led the launch of market-leading games franchises at Empire Interactive, Disney and Bandai Namco, Sean brings over 10 years of games marketing experience to VooFoo. Credited with developing engaging marketing campaigns across the full mix, he has consistently delivered successful product strategies and strong commercial return across multiple platforms and territories.
Ben graduated from Teesside University in 2014 where he studied Computer Games Art. Having previously worked at Rockstar, he joins VooFoo Studios as 3D Artist in his second role in the industry. Having already gained solid experience at a major games publisher, Ben is enthusiastic about continuing to learn and contributing to VooFoo’s highly regarded graphics team.
Thang Phung Dinh
Before joining VooFoo Thang worked at Rare Ltd on Banjo Kazooie: Nuts & Bolts and the BAFTA winning Kinect Sports game series where he was in charge of developing the party game mode and various expansions. Thang’s interest in programming video games has seen him make many hobby games including a 2D dragon-ball styled fighting game and a top down view tank battle game on IPad.
Matthew has a First Class Honours degree in Computing with Game Development and has worked at VooFoo as a programmer since 2011. Matthew describes himself as a huge games geek and has helped develop Pure Chess, Big Sky Infinity, Backgammon Blitz, Pure Pool, Pure Hold’em and various other internal projects across multiple gaming platforms.
Junior Graphics Engineer
Computer Games Programming graduate, passionate about games technology and graphics programming, Alex joined VooFoo with a desire to expand his knowledge and contribute towards the company's future successes. Having previously completed a year in industry with Team17, Alex is determined to pursue his dream of developing games as a graphics programmer.
A recent graduate of Computer Games Application Development from Abertay University in Dundee, Kirsty moved from the North East of Scotland to become Junior Programmer at VooFoo. Having had a keen interest in video game development since high school, Kirsty went on to University where she worked on several award-winning projects – a level of achievement she hopes to replicate at VooFoo.
Junior Network Programmer
Elliot graduated from the University of Surrey with a degree in Computer Science and has previously worked for the Royal Surrey County Hospital NHS Foundation Trust as a junior web application developer. He works on several small game projects in his free time and joins VooFoo to work on network code, server infrastructure and multiplayer experience.
Having recently completed a BA (Hons) degree in Graphic Design & Illustration, Tom has also taken a part time course training as an Artist and Animator. With a passion for games, he takes up his role at VooFoo to fulfill a life-long ambition to work in the industry he loves where he will be working as a tester as well as contributing to art projects.
Matthew graduated in 2012 with a first class Honours Degree in Computer Games Design and has been working in the games industry ever since. With a passion for creativity and engaging design, Matt is the latest member of a growing art team that has forged a strong reputation for crafting visually stunning games.